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History

Follow our journey from 2013 to today

📅 35 Timeline Entries
10+ Years
🔥 Totema → Tobafeu

Our Journey

Follow the chronology of Tobafeu Studio’s development through our key moments and milestones. From our humble beginnings as Totema Studio in 2013 to our current projects, discover the story behind our games and our team’s growth.

A Decade of Game Development Excellence

This timeline represents over 10 years of passion, creativity, and dedication to creating games that bring people together. Each entry marks an important moment in our studio’s evolution - from our first wild game idea to launching Royal Vermin, our flagship party game.


Browse our complete timeline below to explore the events, game jams, releases, and milestones that shaped who we are today. 🔥

About This Timeline

This timeline represents our journey as Totema Studio (2014-2024). In 2024, we evolved into Tobafeu Studio, bringing forward our decade of experience creating games that bring people together. Every entry here is part of our heritage and shapes who we are today.

Totema Studio
History

The Roll Playing Game

12th Game jam with UQAC. The theme for this edition was It’s not a glitch, it’s a feature and our required styles were Tabletop, Chance and Turn-Based. We were only 4 for this jam so we decided scope the project carefully in order to focus more on the gameplay and …
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Totema Studio
History

Back to the Players

This edition of the Game Over event in our part of the country is particularly close to our hearts. This is the first event in which we have had the chance to participate with the public since the implementation of health measures. We are happy to see our players again and to try …
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Totema Studio
History

Houston? We Have a Problem

11th Game jam with UQAC. The theme for this edition is Dilemma and our imposed styles are Survival, Chance and Combat. We wanted the dilemma to have a strategic impact on the course of the game. We also knew that we had to limit ourselves because we got too carried away during …
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Totema Studio
History

System(s) Overload

Our 10th participation in the Wonderjam UQAC deserves to be celebrated with even more robots. For this great event and the Connection theme mixed with the Combat and COOP styles, we created Robotrio, a game where 3 players control the same giant robot together. We need 3 …
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Totema Studio
History

Zombiotik release on consoles

Dream come true! We finally released Zombiotik on console today! If you’re ready for some fun, you can now play against others who can compete with you at home on the Xbox One, Nintendo Switch and PlayStation 4-5.Thanks again to everyone who supported us all along!
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Totema Studio
History

We Crushed the Jam

9th Game jam with UQAC. The theme for this edition is Resistance and our imposed styles are Arcade and Versus. Resistance makes us think of resisting so as not to fall in combat, but also of the resistance found in electrical circuits… We decide to mix all that up to give …
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Totema Studio
History

Hold Yer Broom

8th Game jam with UQAC. The theme for this edition is When Magic Goes Wrong and our imposed styles are Arcade, Survival. Sam came up with the best pun ever featuring brooms and explosions: Badabroom a game where we use our cell phone as a controller to drive a flying broomstick, …
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Totema Studio
History

Lil' Potato

7th Game jam with UQAC. The theme for this edition is Frenzy. Wicked good luck! We remember our arcade experiences and we launch into Potato Phone, a game where players grouped together use their mobile phone as an interactive card that they must exchange with other players so …
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Totema Studio
History

Arcade!?

6th Game jam with UQAC. Whoa! The Wonderjam team has set up an arcade that will be installed at the entrance in a common area of the university. Teams even get extra points if they make a game compatible with the machine controls. The theme for this edition is Cataclysm in the …
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Totema Studio
History

Zombiotik Release on Steam

Following the success of the Kickstarter campaign, we finally launched Zombiotik officially on the Steam platform. Thanks to everyone who has encouraged us so far! Next step: we’re porting the game to consoles!
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Totema Studio
History

Kickstarter campaign for Zombiotik

April 2019 was a big month after PAX East with the Kickstarter campaign. We rocked it thanks to you all since the project was 121% funded. That means we will port the game of consoles!
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Totema Studio
History

Another Game jam, Another experience

5th Game jam with UQAC. YAY! The place is crowded with a whole bunch of creative, passionate and energy drink-thirsty developers and students. The theme for this edition is Pressure and our imposed styles are adventure, dialogues and puzzle. Since we always try something new, we …
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Totema Studio
History

OMG! PAX East

We thought: “Why don’t we go to PAX East and present Zombiotik?” Well, that’s what we did! We went on a road trip to Boston. The place was HUUUUUGE and packed with LOTS of people. Four days, hundreds of players trying Zombotik, lots of feedback, lots of …
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Totema Studio
History

MEGA November 9-10-11

The lil’ guys are once more in the big city! We attend MEGA (Montreal Expo Gaming Arcade) which lasts 3 days and welcomes lots of visitors. This time, we get a wonderful recognition from the public as we end up a finalist for the Public Choice Award. Thanks for everyone who …
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Totema Studio
History

It's time for VR!

For our 4th Game jam with the UQAC, part of the team wants to try something new. We gather in Sam’s basement and decide to create a VR multiplayer game. The theme for this edition is “Change” and we get exploration, arcade and adventure as imposed styles. We …
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Totema Studio
History

September 2018

It’s time to go outside our region the reach more people. The gang participates to Dreamhack Montreal with La Zone Indie Loto-Quebec to present Zombiotik. The atmosphere was awesome!
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Totema Studio
History

Prototype space Totema Studio arcade at the Versus bar

The Versus approaches Totema Studio for a custom gaming arcade in its bar, a playful pub with the purpose of bringing together gamers with local multiplayer games and board games experiences … we were made to get along! Since May 31st, Versus visitors can try our games in …
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Totema Studio
History

Game Over with real games at Saguenay!

For the first time, we participate in the Game Over event, an evening of video and board games! We had a lot of visitors and we even stayed until the end at 3a.m.
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Totema Studio
History

Finalist at the Ubisoft Série Indie 2018

The whole team goes to Montreal to present School Escape at the Ubisoft Indie Series finale! We did not return to Saguenay with the prize, but we have the honour of being the first studio outside Quebec and Montreal cities to be in the finalists! In addition, we made new friends …
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Totema Studio
History

Wonderjam AEMI UQAC – Order and Disorder: City Crashers

A 3rd WonderJam at UQAC for Totema Studio! It’s always a crazy weekend! The 2018 theme for all teams: Order and Disorder and the styles that have been imposed to our team were exploration, race and arcade. After a long brainstorm on a game you had to sort objects in an …
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Totema Studio
History

We have games to be tested, let's go to the SAGGEEK

We are participating in the second edition of the SAGGEEK which is now a 3-day-long convention. We present 4 prototypes of games and then publish them in privileged access on our Patreon. School Escape is gaining popularity, followed by Zombiotik, Octopuke and The Great Watcher.
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Totema Studio
History

Totema Studio presentation at the Forum informatique CEE-UQAC

Totema Studio is invited by the Centre d’entrepreneuriat et d’essaimage de l’UQAC to the 2017 edition of the IT Forum, an activity aimed at bringing together companies in the IT sector, students and graduates seeking a job. Although we do not currently have positions to fill, we …
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Totema Studio
History

Wonderjam AEMI UQAC - Orwell was right

We are participating for the second time at the WonderJam organized by the AEMI-UQAC! For those who have not read the history from the beginning, this is a friendly competition where video game students and other interested parties (us) have 48 hours to design a prototype game …
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Totema Studio
History

Game of Thumbs release

On December 10th (aka November 40th), we officially launch Game of Thumbs on iOS and Android and take advantage of the enthusiasm around this 100% made in Saguenay game to talk about us in the regional media. December 12th, we invite family, friends and curious to our launch …
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Totema Studio
History

Game of Thumbs officially announced

We announce the release of Game of Thumbs. We have an idea, a complete game loop, challenges and a goal. A release date is set: November 2016.
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Totema Studio
History

Our first geek convention

We’re at SAGGEEK, the first “Geek” culture festival in Saguenay-Lac-Saint-Jean organized by Adrénaline 24. Naively, we bring our laptops thinking we can advance our projects during the quieter times. The first visitors, intrigued by our company, ask us if we …
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Totema Studio
History

Proud representative of our region

We participate in the provincial final of the “Defi OSEntreprendre”. Although we were not awarded the grand prize in our category, we were fortunate enough to meet very interesting people and we returned home with even more motivation than ever (and with a limousine …
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Totema Studio
History

Registered at the défi OSEntreprendre

We are registering for the “Défi OSEntreprendre” in the “Creation of companies” category: “Technological Innovation”. We win the first prize in this category at the local (Saguenay) on April 8, 2016, and then at the regional …
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Totema Studio
History

The time when we got the sting of the Game jams

We participate for the first time at the AEMI-UQAC WonderJam, a weekend where students and video game studios try to create a prototype game in 48 hours according to various constraints. In addition to the general theme “Connection”, every team receives specific …
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Totema Studio
History

In the eye of a dragon

It sounds like the title of a kung fu movie Totema Studio participates in the Accelerator, the web equivalent of “Alexandre et les Conquérents” broadcast to ICI Explora with Alexandre Taillefer. The objective of this competition is to raise awareness among …
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Totema Studio
History

We leave the closet... Or in our case, from the basement

To let us share our vision and promote our games under development, we launch our website, our Facebook page, as well as a short promotional video for Totema Studio. It’s kind of our coming out!
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Totema Studio
History

The team is created and a corporate vision is emerging

The roommates talk about their idea to their friends and slowly, more and more enthusiasts get together each Thursday in the apartment to give a hand. Programmers, artists and curious people, all motivated by the idea of an innovative and unifying video game. A …
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Totema Studio
History

Help and recognition from the business environment

After serious work to define our business objectives and several hours of writing and coaching, we complete our business plan. This well filled 50-page document gives us a glimpse of the day we will work full-time on our games. We submit this document to the “Création et …
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Totema Studio
History

Totema Studio becomes reality

After considering the advantages of registering as a company, our corporate vision and our logo, we officially become a registered company in The Enterprise Register of Quebec as a partnership.
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Totema Studio
History

A wild game idea appears

In 2013, while washing some dishes, roommates discuss video games. While they talk about the things they like in a good game, they make their own idea of a game that would be fantastic! After some time searching for a similar game, they realize it doesn’t exist yet. How …
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The beginning of our journey...