The Deep Sea Race
Museum installations and educational games that combine technology with learning to create engaging, interactive experiences for visitors of all ages.
The Deep Sea Race
Originally developed by Totema Studio | Now part of Tobafeu Studio
The Deep Sea Race is video game experience made in collaboration with Strateolab for Le Musée Du Fjord. It has an educative purpose giving information about different Canadian fish species as part of a museum exhibition.
It was developed using the Microsoft Kinect for an immersive controller-less activity. This educative game lets the player explore the deep sea and learn about the different fish species. The player takes the place of a swimmer in seabed racing against four fish. The player swimming motions control the swimmer speed.
Experience Details
Client: Le Musée Du Fjord
Partner: Strateolab
Type: Educational Kinect Game
Platform: Microsoft Kinect
Purpose: Education about Canadian fish species
Features
- Motion-controlled swimming simulation
- Educational content about marine life
- Kinect-based controller-free interaction
- Racing gameplay mechanics
- Information about Canadian fish species
- Immersive underwater exploration
About This Experience
The Deep Sea Race was part of our museum technology portfolio during the Totema Studio era (2014-2024), showcasing our expertise in motion-control gaming and educational technology. This collaborative project with Strateolab demonstrated our ability to create innovative, accessible museum experiences using cutting-edge technology.
What We Do
Specialized services for educational institutions and museums
Museum Installations
Interactive displays and educational games for museums and cultural institutions
Educational Games
Learning experiences that combine fun gameplay with educational content
Interactive Technology
Touch screens, motion controls, and immersive experiences
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